КОНФЕРЕНЦІЇ ВНТУ електронні наукові видання, 
Молодь в науці: дослідження, проблеми, перспективи (МН-2026)

Розмір шрифта: 
DIFFICULTY BALANCING METHODS IN SIMULATORS WITH LEVELING SYSTEMS
Вікторія Валеріївна Вишнівська, Олена Олексіївна Коваленко

Остання редакція: 2026-06-07

Анотація


The paper examines difficulty balancing methods in video games and simulators with player leveling systems. Key approaches are described: static and dynamic balancing, adaptive difficulty systems, learning curves and progression design. Their advantages, disadvantages, and applicability to creative activity simulators are analyzed.

Ключові слова


difficulty balancing; simulator; leveling system; dynamic difficulty; adaptive game mechanics; game design.

Посилання


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Повний текст: PDF