Розмір шрифта:
HOW PROGRAMMING SIMULATES REAL-WORLD PHYSICAL PROCESSES
Остання редакція: 2026-05-07
Анотація
This article examines approaches to simulating real-world physical processes in programming. The main focus is on how physical laws are implemented as algorithms and used to model the motion and interaction of objects in a software environment. The principles of physics engines and real-time calculations of position, velocity, and object interactions are described. It is shown that complex mathematical models can be simplified and efficiently implemented using discrete computational methods. The results highlight the importance of simulation techniques in modern applications such as computer graphics, video games, and other IT systems.
Ключові слова
physical simulation, programming, simulations, physics engines, computer graphics, algorithms.
Посилання
1. Unity Technologies. URL: https://docs.unity3d.com/Manual/UnityManual.html (дата звернення: 22.04.2026).
2. Unreal Engine Physics. URL: https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-7-documentation ( дата звернення: 23.04.2026).
3. Millington I. Integration Basics. URL:
https://gafferongames.com/post/integration_basics/ (дата звернення: 23.04.2026).
2. Unreal Engine Physics. URL: https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-7-documentation ( дата звернення: 23.04.2026).
3. Millington I. Integration Basics. URL:
https://gafferongames.com/post/integration_basics/ (дата звернення: 23.04.2026).
Повний текст:
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